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Syllabus

A number of communication phenomena will be considered in this course. Each will be used to introduce various issues in communication, from the perspective of the various disciplines. These disciplines will include Artificial Intelligence, Cognitive Science, Linguistics, Computational Linguistics, Human-Computer Interaction, Psychology and Philosophy. Examples will be presented that illustrate:
  1. the role of ambiguity in communication
  2. difficulties and breakdowns in human communication
  3. the relationship between theories and computational models of communication
  4. methodologies used in conducting research into human communication
  5. approaches to collecting data in relation to communication phenomena and methods of analysing such data
  6. methods used in developing communication technology
Examples of the phenomena that may be considered and some of the related issues include:
  1. Humour: the role of ambiguity in humour; violation of listener’s expectations; the range of language knowledge required to generate and understand jokes.
  2. Poetry: the role of metaphor and cognition in poetry generation and understanding;  whether we can analyse the aesthetics of poems.
  3. Telling untruths: models of language and evaluation of truth; messages in the media and evaluating evidence for them; impact of communication based on incomplete evidence (e.g. stereotyping, propaganda).
  4. Written versus spoken communication: ‘texting’ as a form of communication; accommodation in speech and writing.
  5. Communication and searching on the WWW and in corpora
  6. Accessibility: understanding communication difficulties; impact of limiting means and form of communication, and possible means of improving access and support.
  7. Tutorial dialogue: analysing and annotating speech acts; interacting in groups; affect in communication.
  8. Language differences: individual differences, styles and personality;  slang, group and private languages; second language learning.
  9. Non-verbal communication: gestures and communication; attention and eye gaze.
Existing tools, in particular those in use in research in Edinburgh (and through collaborators elsewhere), may be used to illustrate various issues and to provide hands- on experience for students in this course, for example:
•    annotation tools such as those developed locally;
•    video-revision through YouTute;
•    the Standup joke generation system;
•    interactions (e.g. a tutorial) through agents in Second Life.



Helen Pain
8/Jan/11


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