- Abstract:
-
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to objects in the story world. The approach is inspired by children's social play where narrative emerges from collaborative, improvised negotiation. The object oriented architecture is appropriate for improvisation, imposing little prede ned structure. Our goal is not the modelling, understanding and generation of narrative but the computer aided support for the improvisation pro- cess from which narrative emerges. Although based on play and chil- dren's material, we believe the system is applicable more widely. Ours is a pragmatic approach that strikes a balance between the culturally fundamental activities of "play" and "story telling".
- Links To Paper
- No links available
- Bibtex format
- @InProceedings{EDI-INF-RR-0701,
- author = {
Daniel Roberts
and Mark Wright
},
- title = {Object Oriented Prompted Play: A pragmatic approach to interactive narrative},
- book title = {Proceedings of TIDSE 2004 (Technologies for Interactive Digital Storytelling and Entertainment)},
- publisher = {Springer},
- year = 2004,
- volume = {3105},
- pages = {42-47},
- }
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