Context: Students are assumed to have mathematical knowledge
such as Maths for Informatics 1-4 and have substantial programming experience.
Knowledge of algorithms and data structures relating to geometry and FFTs,
will also be assumed.
Syllabus
Activities: Lectures are given by Tom Thorne. Lecture
notes (copy of lecture slides) are provided and students are expected to
read sections of the recommended texts. The coursework assignments for
will require the implementation of some of the major techniques presented
in the course.
Assessment: An examination paper accounts for 70% of the mark. The coursework accounts for the remaining 30%.
*** Peter Shirley et al., Fundamentals of Computer Graphics, 2nd/3rd ed., A.K. Peters.
*** Foley, van Dam, Feiner and Hughes, Computer Graphics--Principles and Practice, 2nd ed., Prentice Hall 1997 .
*** Tomas Akenine-Moller, Eric Haines Real-time Rendering, 2nd ed. , A K Peters 2002 or 3rd ed. 2008
** Hearn and Baker, Computer Graphics, 2nd ed. (C version), Prentice Hall 1997.
** Hearn and Baker, Computer Graphics with OpenGL, 3rd ed., Prentice Hall 2004.
** Foley, van Dam, Feiner, Hughes and Phillips, Introduction To Computer Graphics, Addison Wesley, 1994.
** Watt, 3D Computer Graphics, 2nd ed., Addison-Wesley 1993.
** S.G. Hoggar, Mathematics for Computer Graphics, Cambridge University Press 1992 (reprinted with corrections 1994).
* Rogers and Adams, Mathematical Elements for Computer Graphics, 2nd ed., McGraw-Hill 1990.
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