Inf4 Computer Graphics Practical #2, 2011


Ground Rules for practicals:


Here is a brief statement of your deliverable for this practical:

You must write a program to draw the teapot over the floor. I previously uploaded a demo program that loads this .obj data format to here. You may use this for loading the data.

You must import the provided data from the above links. You *CANNOT* use the 3D rendering functions of OpenGL to render the objects. You must write a program that does the illumination, shading and rasterization.

Here are the additional bonus mark items: Ensure you manage your time carefully. Submit all files required by the marker to compile and run your code.

Assessment

This practical is designed to test and enhance your learning of the topics covered in the second section of the course. Your mark for this practical contributes 15% of your course mark. You will receive a mark out of 100. I urge you to plan your time carefully and not spend much more time than that suggested.

You also need to attach a README file that briefly explains about your program and what you have done. Completion of the stated deliverable will earn a mark in the region of 70% 60% for MSc students).

Taku Komura, November 2011



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